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Monster AI & guard behaviour

Improved monster reactions, pursuit, territory behaviour and summoned-creature interactions.

Illustration: a knight confronting monsters beside a woodland guard tower

Monsters and guards

  • Improved monster targeting, aggression and pursuit during combat.
  • Corrected guard territory checks and return behaviour.
  • Improved reactions when a target becomes unreachable or leaves the fight.
  • Corrected interactions involving summons and controllable creatures.

Smoother encounters

  • Reduced situations where a creature remains stuck instead of continuing its attack.
  • Improved NPC movement along walking routes.
  • Corrected teleport-related summon behaviour and follow-up stun handling.

Status

Tested & working.

Report a problem

If you encounter a problem, report it through Bug Report in game or in our Discord community. Include what happened, where it happened and a screenshot if possible. Never share your password.