
Monsters and guards
- Improved monster targeting, aggression and pursuit during combat.
- Corrected guard territory checks and return behaviour.
- Improved reactions when a target becomes unreachable or leaves the fight.
- Corrected interactions involving summons and controllable creatures.
Smoother encounters
- Reduced situations where a creature remains stuck instead of continuing its attack.
- Improved NPC movement along walking routes.
- Corrected teleport-related summon behaviour and follow-up stun handling.
Status
Tested & working.
Report a problem
If you encounter a problem, report it through Bug Report in game or in our Discord community. Include what happened, where it happened and a screenshot if possible. Never share your password.



