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Monster AI & guard behaviour

By L2J-Evolution Team22 Oct 2026, 21:47 UTC
L2J-Evolution Team22 Oct 2026, 21:47 UTC · Edited

Monsters and guards

  • Improved monster targeting, aggression and pursuit during combat.
  • Corrected guard territory checks and return behaviour.
  • Improved reactions when a target becomes unreachable or leaves the fight.
  • Corrected interactions involving summons and controllable creatures.

Smoother encounters

  • Reduced situations where a creature remains stuck instead of continuing its attack.
  • Improved NPC movement along walking routes.
  • Corrected teleport-related summon behaviour and follow-up stun handling.

Status

Tested & working.

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